How does shaman mastery work
So why not incorporate the other elements into the concept? Players with the lowest health are healed first. I think it may be too much for a mastery. Agree, B sounds better. Thematically it could have an effect of sparkling drops of water floating around the character or a shield of water surrounding the character, when taking damage the water rush to the center of the character, when expering the water drops down to the ground.
Resto Shaman Mastery change Classes Shaman. I completely agree to the last iteration being too strong, but was bouncing thoughts. A - holy priest has this one covered, currently. B - interesting, and would have similar effect to damage reduction with a water twist.
C - nice idea, but I cant read it without connecting disc priest. Keep going with B. Mastery all the way. Many resto shamans will swear up and down that crit will produce the better mana regen and such. This DOES however bring up an important point to remember. Our mastery is for progression, not farming. To give an example, my guild downs Heroic Magmaw 25 refularly, and with the resto shaman mastery how it is, i can easily top healing meters without excessive overhealing. A fight like that, the top tier of content that still pushes the damage threshold a ways makes us like unto healing gods in a fashion.
The week of 4. On a regular fight, where the majority of the raid outgears the content and the damage really is minimal, our mastery falls VERY short.
Comment by Just to take note, mastery does not have soft caps. It is just that the tooltip does not reflect this and round down to 13 instead. However, just switching a few gear having Comment by Teerai I suppose by "target" it means the receiving end of my heal. Increases healing from your spells by up to Lower health targets are healed for more.
Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide! Simply browse for your screenshot using the form below. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Please review our Screenshot Guidelines before submitting! When Mana is not an issue, Haste is the best throughput stat, and is always a great stat for dealing damage due to its great scaling.
However, in prolonged fights where you need to stop casting healing spells to conserve Mana, you gain more from having more powerful spells, as you cannot make full usage of your Haste as is. Mastery , represented by! Leech allows you to passively self-heal for a percentage of the healing or damage of each spell you cast.
Due to its great scaling and the prevalence of enemy mechanics that hurt everyone in the group, it ends up doing a lot of free healing that would, otherwise, need to be covered by Mana from yourself or the other healers in your group.
Avoidance 's exact power depends on the encounter mechanics, but is often the decider on living or dying against extreme damage abilities in very high keystones. The damage it prevents is also very helpful in a raid setting. Speed slightly increases the speed at which your character moves. This can be useful when trying to dodge encounter mechanics or when repositioning with your group, but is not as noticeable as other stats. Once again, a thread created alluding to any one optimisation site being the only one that any player should ever take notice of… IcyVeins offer advice , just as AMR does.
One thing to be aware of is that AMR have designed their own custom simulator to reach the conclusions they offer on their site; as I do not use IcyVeins, I have no way of knowing what systems they use to arrive at what they recommend… could be purely annecdotal, could be simulation based.
TL; DR…? I disagree with their assessment of it. Maybe that will be the case for some people, but it is not the case for a lot of people. Resto shaman mastery is an incredibly powerful stat, if you need the healing. Our model that we create our advice based off of assumes you are doing an encounter that is very difficult to heal, in which there are many points in the fight where multiple team members drop to low health and need to be healed up quickly.
Deep Healing is so, so good for this. I think resto shaman mastery is basically the perfect healing stat. When you really need the healing people are low health it has insane value per point of stat.
That sounds like a good value to me. I think my advice is good advice - the many players who follow it have told me that the results work well for them. If DPS is a factor, then yes, reduce the value of mastery we have a slider on our gearing strategies that lets you do just that.
We offer advice for the most difficult of healing situations, not farm situations. Topping a healing meter on farm is a game in and of itself. Like eighjan mentioned - I have spent a lot of time creating a very thorough and complex simulation model of healing in WoW in order to test out theories and come up with advice.
What that means to me is I pay them to do the work so I can play the game. I want the professionals the figure out what stat is most important before diminishing returns.
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