How many healers for ultraxion 25
Alas, I was not able to catch our resident holy paladin, who aced me on the meters again. One of these days, I will catch him. I don't have a clue how. Circle of Healing and Prayer of Mending used on cooldown while dropping Prayer of Healing nukes every chance. I'm even waiting until the last possible second on Hour of Twilight before triggering the phase out which is very dangerous, mind you, and I wouldn't recommend it unless you have the dexterity and reflexes of a hockey goalie.
It wasn't until well after the raid that I noticed we used only four healers on that encounter. Looks like our other priest didn't get the memo and stayed shadow the entire time. Eventually, your raiding group will reach a stage where you can simply heal full tilt.
You can take shortcuts and bigger risks that lead to additional payoffs like quicker raids and personal satisfaction from ranking, for example. Sign up. We only carry a minimum number of healers on the roster, and expect them to be able to pull off the impossible. There are a ton of healing feats that our core has achieved. Three healing Heroic Ragnaros during progression is one. The criteria I take into consideration making these rankings are tank healing, aoe healing, burst healing, raid cooldowns, mana longevity, and raid ultility.
I can assure you without a doubt that the current iteration of paladins is broken. Once again, sorry I can not give away vodka strategies or how we did on X MoP Boss, but with the extra healing throughput, one can assume we made more progress than with the previous healing setup.
Healing throughput aside, the tools a paladin can bring are pretty huge. For instance in Firelands you could avoid the transition stun on Majordomo Staghelm by putting your hand of protection on a person. Most encounters have a mechanic that necessitates movement or you die. If memory serves me right, only 3 or 4 of the 16 bosses really make it so that you can stack for the entirety of the fight.
You can plant three mushrooms at a time and with a ilevel, each mushroom will heal for around 20k giving you a total of 60k burst healing on the raid. The green buffs you with Essence of Dreams which provides valuable AoE healing, which will prove extremely useful, especially as the encounter progresses. Finally the blue buffs you with Source of Magic which provides increased casting haste and reduced mana cost, making it desirable to all healers.
So which one should you take? As you and most other healers will have either the Red or Green buffs by this point, the Blue buff is most desirable to Holy Paladins, who can practically spam Holy Radiance until the end of the fight, generating a huge amount of AoE healing.
So unless there is no paladin in your team just erase the blue crystal of your mind. As it goes for red or green. Both are excellent for shamans but my choice of preference will be green. Sounds nice? However think of this.
How much nicer does it sound for every greater healing wave to become instantly your new aoe spell? At the end of the fight you will be spamming healing rain and chain heal like crazy if you take the red. Every healing wave will hit all your raid making it much greater than ANY buffed chain heal would even be. Also think of this. If you are healing with a paladin they will not be healing the tanks at all at the end since they will be spamming Holy Radiance.
This is where you come to steal the show with healing the tanks with greater healing waves which since you have the green buff will ultimately heal the raid also with an insane amount. If you need further proof feel free to check WoL with top healers.
Paladins rule the first pages then come shamans with Essence of dreams in their highest heals having taken green buff. There is no red buffed top shaman healer. You will not fail with red , but green is definitely a winner for you. Let the druid take the red then the blue and enjoy them. Gravatize his logs found here with Used green buff. Voidwalker his logs found here with Put Earth Shield on the tank that is currently tanking and try to keep it up at all times.
Fight starting in You have quite a lot of seconds before Ultraxion hits you with his first Hour of Twilight that you will need to avoid using Heroic Will. Shamans have no mitigation making us bad candidates for staying out with the other 2 designated dps or tank to absorb Hour of Twilight.
You should put your totems down before Ultraxion lands and lay a healing rain. Make sure you stay behind or at the sides of your raid at all times if you have Maw of the Dragonlord equipped. Start spamming Ultraxion with lightning bolts and depending on the situation this will be your priorities : Before and up until 5min mark : 1.
Healing rain 2. Lighting bolts if nobody needs healing or if healing is sufficient. Riptide on cd on the tanks and earth shield on the current tank or at least the main tank. Chain heal if you think healing rain will not top off your raid in accordance with your fellow healer or greater healing wave if you see the tank falling a little too low or people coming out of soaking hour of twilight.
Keep your riptides rolling to keep up with your tidal waves healing rain DOES NOT consume one charge or chain heal to bring them back up.
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